Oneriwien
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Post by Oneriwien on Mar 24, 2015 20:16:23 GMT
Guide to Storylines What is a storyline?In it’s most basic form a storyline is a just a roleplay thread. However, we like to think of it as more than that. It is the extension on your characters story and life. It is also how we can assign you skill experience, OOC rewards, and things like that. There are several types of storylines that will be listed below. How do I choose these storyline types?It’s rather simple just place the type you wish to participate in the thread title. Such as [Adventure] The Ways of the River or [Conquest] War of Az’nak. [Adventure]Also called a solo or solo campaign an [Adventure] storyline is just you. This is used for practicing, journals, or just a way to expand upon your character when no one is available for roleplay. [Campaign]These are the most common of storylines. Campaigns are storylines formed of a group of 2-9 people. Often times they will have an [Event] tag on them as well because the staff love to keep people on their toes. [Conquest]These types of storylines are very rare and never end well. With 10 or more characters participating it can get rather frantic and always requires a Event Manager to handle it. The only reason these should come up is wars, holiday events, national events, or town-related events. [Event]If a storyline is tagged with [Event] that means one of the staff members have thrown in a twist to help players expand upon their characters. If you do not want anything thrown into your storyline just put that somewhere in your original post. You can also request them jump in as soon as they can. [Flash-back]If you tag a storyline with [Flash-back] it means that this is something that happened in your characters past. No one is allowed to participate and the amount of experience you gain from it is halved. =~~~=~~~=~~~=~~~=~~~=~~~=~~~=
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Oneriwien
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Liking PBoards so far.
Posts: 155
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Post by Oneriwien on Mar 24, 2015 20:17:01 GMT
=~~~=~~~=~~~= The Soiled Well Tavern and Brothel =~~~=~~~=~~~= The Ground Floor The Great Hall
As you enter the Soiled Well the first thing you encounter is the Great Hall. Despite it’s immense size the room still feels very cramped with large, sturdy, oaken tables scattered out in disarray. The size of the room was also shrunk by the amazingly large amount of patrons sitting, standing, dancing, and even fighting amongst themselves. The room smells of stale sweat, spilled drinks, and numerous varieties of bodily waste. Even with the sawdust covering the floor it is still slick enough to trip the foolish.
Confusingly the Great Hall also seems to lack any windows and the few that were once visible have been boarded up from the inside to keep the dark, gloomy atmosphere about the place. Luckily there is enough candles throughout the place to not only light the large room but also light several tables on fire through the assistance of drunken patrons.
The Kitchen
Most likely the cleanest room in the entire place, due to the cook’s mild compulsive behaviour for tidiness. A large oven constructed of cobblestone and mortar sits against the farthest wall. Counters and a few basins line the wall dividing the kitchen and the bar, while along the opposite wall are a few worn down cupboards. Two doors line the wall, one leading to the hall and one leading to the owners’ room, although it always remains locked from the other side.
A small window was cut in the wall between the bar and the kitchen as to pass plates of food through, a dinky little curtain the only divider. Next to the main door, which has no handle or locking mechanism of any kind, are a few kegs stack atop one another, the stack held in place by a stand that, having been run into or kicked so many times, is beginning to fall apart. A few rat traps are scattered among the floor where, even though it remains somewhat clean, small piles of forgotten dirt linger
The "Private" Smoking Room
In the shadows of the ground floor hallway, a dainty curtain is hung over the corner room, though even it can’t contain the odor that seeps from the smoking room. A long, wide bench, with a cushion haphazardly riveted to the wood stretches the length of the wall,, strewn with other small cushions and pillows. Much like the rest of the brothel, everything is in poor repair and stained with use and other fluids. A small cabinet sits at one end of the bench, within containing a hookah, not the quality of kings by any measure, but functional enough to provide the high patrons pay for. Upon the wood walls, a few sconces for dim candles sit upon, providing the only light for the room since there are no windows. Laying under the patrons’ feet is a tattered rug, at one point possibly of value but it long since has been of that prestige. Within this room, some of the wealthier, albeit for honesty sake anyone of good sense wouldn’t caught in the tavern let alone the smoking room, enjoy their pipes or bowl of smoldering herbs, and it isn’t uncommon to see men to bring in their hired consorts behind the cloth for entertainment as well.
The Owner's Quarters
Within this room, behind lock and key is the personal residence of the whorehouse’s owners, Kennith and Myrtle Ernest. With little regard to the maintenance of the room, notable from the loose or cracked floor boards, or peeling paper from the walls, the room is a sty. An unnecessarily large bed is pushed to one wall of the room, ironically given the mistress rarely uses it, under filthy windows barely able to let in the sunlight, but enough to see the thick presence of dust floating about. Against the adjacent wall a heavy desk, covered with nicks and scratches sits, with a likewise heavy wood chair, covered in documents astrew, presumably from the tavern’s dealings, though even to keep such papers is futile given the less than legal dealings within the house. A door leading to the kitchen is down a short corridor, though the door remains always locked. Because of this, a dressing screen blocks it off from the room allowing the mistress of the establishment some privacy while dressing for her nightly suitors. Clothes are tossed about the nook, most questionably clean but no dresser or closet for them to hang inside. A small safe sits under the bed, its weight warping the floorboards downwards, and within a few documents and presumably the finance from the inn’s earnings.
The Room under the Stairs
For Sara, the closet is her prison. Behind the door, which at close inspection is oddly secure comparatively to other doors in the building, adorned with heavy hinges and a latch with lock, is but a small bedding and the residents meager amount of possessions. Unable to have a room as they needed to be reserved for “more important individuals”. With only a few clothes, although not worth much more than a peasants, they remain in a neat folded pile. Only a few blankets cover the hay bedding, giving off a foul stench of old piss and blood. There are no candles or lamps, so the room remains in darkness lest the crack under the door, but even then little light gets inside. A loose floorboard close to where the underside of the stairs meet the floor is the girl’s hiding spot, where small trinkets hide from her prying parents.
The Stairway
Nothing too interesting, just a simple staircase leading to the upper rooms. Dim light pours in from above during the early hours, from a window in line with the rest on the first floor. At the first landing, a candelabra coated in dried wax, which coats a small spot upon the wood floor below, is affixed to the wall. Often the working girls can be found here when not attracting potentially customers or providing them with said promised services.
The First Floor Room One
Entering the last room at the end of the hall the first thing most notice is the loud squeaking noise that emits from the old, apparently rotting, wood flooring. In time long past it seems it had been silenced by replacing pieces of wood here and there making the ground uneven to walk on and very few planks matching in colour.
The walls were made of both wood and what looked like paper plastered crudely on the walls to give it more texture than it truly had. This paper has long faded and started to peel in more than a few places about the room. By now the smell of the place has probably reached you. Very few can describe the smell other than “foul”.
With only a few pieces of furniture scattered about the room the bed is the most prominent. Made of a light wood and a mixture of straw and furs it has several visible stains on the blankets covering it. Beside it appears to have been once a sturdy night stand of the same light coloured wood as the bed, now charred black by a fire some time ago. A small desk and chair lay in the far corner with a few pieces of crude parchment from past patrons.
Room Two
As the room right next to the stairs the second room is strangely rarely used by anyone but the random patron or escort here or there. The perk of it being rarely used is it is by far in the greatest condition of the three smaller rooms. The wood flooring may have a few planks that do not match the others but at least they are all sanded until smooth to the touch.
The walls are made of wood and a strange cotton-esque fabric that was sold to Kennith as a way to keep the inn warm during even the coldest of nights. Sadly, the man was far too lazy to use it on more than half the room let alone the entire inn. A strong scent of moth salts reeks from the walls in a weak attempt to preserve them for as long as it could while still costing the cheapest coin.
Alongside a large bed made of a clean, dark wood and furs a large table with three stools stands against the eastern wall. A few hand-made, and very crude, cards lay scattered about as if the game was ended in a hurry. Even with the mess the room still feels oddly clean compared to the rest of the inn.
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